Showing posts with label paper terrain. Show all posts
Showing posts with label paper terrain. Show all posts

Thursday, March 24, 2016

New terrain for 6mm

My goal was really to find time to paint the 6th Light Demi Brigade.  However, the itch came over me to have some better terrain to go with this ever expanding French Rev force I am building.

Although the painting continues (hopefully more over this weekend), I decided to build a field network and trees to go with it.

I took the idea for trees from http://www.6mmacw.com/6mm-terrain-tips.html and even some of the field ideas.

In the picture below are Austrian Dragoons (bottom right) vs French Dragoons (coming down the hill upper left) with the 22nd DMB in square and supporting artillery near the cleared out tree area and along the road.


The field is simply part of a Fruit Loop box flipped upside down.  Then pieces of terrain matting or carpet samples lightly glued on top.  The fences and the roads come from http://www.paperterrain.com.  The fences are glued to popsicle sticks which have been painted green and flocked.  On the whole for my first "major" terrain piece I think it worked on pretty well.

The "stone fences" that line the road/field border are just small popsicle sticks with glue on them covered immediately by train ballast.  This was then painted black and then dry brushed with 3 shades of grey.  Dark, medium, light.  It worked out ok.


The trees also worked out well.  I had done a test batch for a CW scenario in the early spring.  Those trees were brown and looked ok, but I certainly like the green look to these.  For me it really gives a "live" feel to the game.

Now on to the 6th Light Demi Brigade

Saturday, January 16, 2016

Campaign battle #1 - Initial set up



Summary of Turn 1:
Wright’s brigade, minus 1 regiment, advances down the Valley turnpike with the 5th VA cav in the vanguard.  They encounter Weed’s advance guard of the 9th NY cavalry just south of Strasburg. Burbank’s brigade is close behind Weed’s brigade, but will come to the battlefield tired from their longer march.  The Federals have a river to their rear, having just crossed over the river.  The Federals have the initiative given that they are looking for a fight with the Rebels, while the rebels are just probing ahead to assess Federal strength in the area to their north.

Battle Situation:
Wright’s Brigade will be on Defend mode (unable to conduct charges and therefore unwilling to press too hard to make attacks).  This includes the cavalry who will not charge unless a general officer is present.  Grumble Jones will not be present so they will not be allowed to charge.

Weed’s Brigade will be looking for a fight and have Attack Orders.  Burbank’s brigade is in support of Weed and will not be allowed to charge unless new orders are issued by his superior who will not be present.  All Burbank’s brigade will be able to do is follow up and exploit areas Weed has gained.  Burbank’s brigade will also come in tired to the fight on Turn 8 (3pm for this scenario).

The weather will be a heavy mist and the time of engagement will start a 1pm.  Visibility is limited at the start of battle to 200 yards.  With that in mind the cavalry will clash along the road and the "commanders" will be limited in their options until they can accurately assess the situation which will be determined by a dice roll at the start.

Both sides will be in march column except for the cavalry which will “spot each other” and prepare to engage.


Confederate troops troops head troops head north. Troops are in my new movement trays.  Fences and road are from Paper Terrain.

Overview of the battlefield.  Federals top right.  Confederates lower center.

First Federal brigade as it marches "up" the Valley pike


Turn 1: 00B

   Confederate: Brigade Ambrose R Wright
    [ 115] Brigadier General Ambrose R Wright - Active B+ [500 paces]
                [ 406] 3rd GA                            0/ 441      B
                [ 407] 22nd GA                           0/ 400      B
                [ 408] 48th GA                           0/ 395      B
                [ 409] 2nd GA Bn                         0/ 173      B
[ 165] 6th VA Cav                           0/ 120      B
[ 158] Ashland (VA) Art                  0/ 103 [ 4] B-

Total Engaged:
Infantry: 1409
Artillery: 103 (4 guns)
Cavalry: 120
Total:1632

Federal:    Brigade Stephen H Weed
    [ 512] Colonel Stephen H Weed - Active B [450 paces]
                [ 606] 140th NY                          0/ 453      C+
                [ 607] 146th NY                          0/ 460      C+
                [ 609] 155th PA                          0/ 365      C+
[ 535] 3rd MA Batty                      0/ 115 [ 5] B-
[ 542] 9th NY Cav                            0/ 200      C-

    Brigade Sidney Burbank – Turn 8
    [ 511] Colonel Sidney Burbank - Active B [450 paces]
                [ 601] 2nd US                            0/ 197      C+
                [ 602] 7th US                            0/ 116      C+
                [ 603] 10th US                           0/  93      C+
                [ 604] 11th US                           0/ 286      C+
                [ 605] 17th US                           0/ 260      C+
                [ 538] 5th US, Batty I                   0/  71 [ 3] B-

Total Engaged:
Infantry: 2230
Artillery: 186 (8 guns)
Cavalry: 200

Total: 2,616