Showing posts with label French and Indian War. Show all posts
Showing posts with label French and Indian War. Show all posts
Tuesday, June 23, 2020
FIW units for SP2
During the Covid-19 pandemic when we were generally forced to remain at home, I concluded it was time to reduce my lead pile. Years ago I had purchased some Blue Moon 18mm Frontier Militia and Woodland Indians, and I still retained some British Light Infantry that needed to be painted. That plan snowballed and I ended up expanding my FIW project to include additional troops. I have two companies of British Grenadiers remaining to be completed.
I based these 18mm figures on 20mm round bases for the troops, and the officers were based on 30x32mm bases (mainly leftovers from a rebasing effort from years ago). My principal rule set with playing FIW games is Sharp Practice 2. In building these units I wasn't necessarily focused on the points values set forth in SP2, I was looking to provide a relatively even number of units across the board. The intention of ignoring the point values when constructing these forces was not to employ all of these on the same table at the same time. Instead, I'd like to establish a larger campaign context that could be fought on multiple tables simultaneously when played with friends or our local club.
Below are my FIW units, starting with the French and followed by the British. Feedback and suggestions on the painting quality is appreciated.
French Units:
First, are my rendition of three Compagnies Franches de la Marine in summer dress. This military unit was a major work horse for the French in their military actions in North America.
Second, are my representation of the Captain and Sergeant of the Compagnies Franches de la Marine unit. I have based the officers and NCOs of all units to look as if they are moving through dense brush.
Third, my representation of three companies of Canadian Militia. They are painted in warm weather gear which includes natural colored shirts and leggings. These three companies have blue caps which would indicate they are from the Montreal region. I relied upon Galloping Major Wargames to aid my painting on this unit.
Fourth, these are my representation of Huron warriors that aid the French. There are forty figures that represent these Huron warriors. Although SP2 requires natives to be grouped in twelves, I opted to group them in tens. It is easier to coordinate when you buy packs that contain 30 figures. The first group of twenty is led by the chief on the 30x32 base. The second group of twenty is led by an officer of the Compagnies Franches de la Marine.
Another angle of a group of ten not in the above picture.
British Units:
First, this group consists of Frontier Militia and is the original group that I painted. I do have to touch up the bases a little, but I was trying to get a general mix of common coat colors for the period. This has a mix of natural fibers and a few "better" quality coats.
I determined that the Frontier Militia group should have an officer of quality, and I attempted to paint this officer modeled off of the Virginia Provincial Regiment. Although the coat isn't an exact fit in design, I used images of George Washington in his VA PR coat paint something similar.
This is the reverse image of the same officer shown above. For kicks I painted a map on his "paper" in his hand.
Next, three companies of British light infantry of the 45th Regiment of Foot (Wartburton's). This regiment was engaged in North America from 1746 to 1765 participating with the capture of Fort Beausejour, capture of Louisbourg, the siege of Quebec and the recapture of Newfoundland. These are actually based upon pennies. Glue the figure, paint the base with thick acrylic paint. Put on more glue and flock.
This is my rendition of an officer who will lead the 45th foot on its forays against the French.
Lastly, these are my two groups of Mohawk warriors, groups of ten each. They are both led by a chief based upon the 30x32mm base.
My final addition (presently on the painting desk) will consist of two companies of British Grenadiers led by an officer. These are being painted as 94th Regiment of Foot (Royal Welsh Volunteers). Although they were raised for garrison duty my ancestry is partly Welsh, and in my war game world we need Welsh troops to help protect His Majesty's interest in North America.
Tuesday, November 8, 2016
Back to gaming
Another season of coaching HS football is finished and it's time to get back to painting and gaming.
Sunday I prepped the remaining 6mm Austrians I got last xmas (4 more battalions of infantry, some artillery, and a host of cavalry. I also prepped 4 regiments of Federal Western infantry that has been in the led pile for a few years now. It's time to move forward on completing my 6mm projects, or at least the lead I have for them, at this point.
I also introduced my 6 year old to playing Sharp Practice 2. This was more by accident but he really likes the games. I began by using my old 54mm ACW figures. We'd play a few turns every few nights.
Now we are on to using my 18mm Blue Moon FIW figures. I began telling him a story that had him, his younger brother, two cousins and a friend in it. It was set in the FIW. I began these short stories on a recent hike through the woods...what better time and environment, right?
Well this thing has blossomed into full on stories. One after another and now at bed time. It's cool. So I took this idea to another level. Let's listen to the story and play out new parts using Sharp Practice. Then I'll recap it all in a story for bed.
These pictures come from our game tonight. Natives get into the local village and try to take the pigs. My oldest son and his 4 companions in the game must stop them.
Now each kid has a special trait. Leyton can move through the woods like a ghost and can shoot really well (so extra D6 on moment and 12 shooting dice), his brother can track real well and also shoot well so same dice as brother. The two cousins get 8 shooting dice, and his friend from school is the captain of the local militia company.
We played about 4 turns. Natives got to the pigs but Leyton and his cousins wiped them out and drove off another group. Leyton then went in pursuit of the other pig thieves on to get ambushed by the natives.
Now we can't have our hero die (major upset kid) so to be wounded he'd have to be hit with 3 D6s out of 8. Dang it, 3 6s. So it's a leg wound and his cousins has to come up to patch him up. Fortunately it's only a flesh wound (go monte python) and we are back in the fight but a bit wiser that open country is no place to take on the natives.
So we leave our story there until we continue it later. The natives are slowly withdrawing and Leyton the Frontiersman and his pals must stop them. Too be continued....
Sunday I prepped the remaining 6mm Austrians I got last xmas (4 more battalions of infantry, some artillery, and a host of cavalry. I also prepped 4 regiments of Federal Western infantry that has been in the led pile for a few years now. It's time to move forward on completing my 6mm projects, or at least the lead I have for them, at this point.
I also introduced my 6 year old to playing Sharp Practice 2. This was more by accident but he really likes the games. I began by using my old 54mm ACW figures. We'd play a few turns every few nights.
Now we are on to using my 18mm Blue Moon FIW figures. I began telling him a story that had him, his younger brother, two cousins and a friend in it. It was set in the FIW. I began these short stories on a recent hike through the woods...what better time and environment, right?
Well this thing has blossomed into full on stories. One after another and now at bed time. It's cool. So I took this idea to another level. Let's listen to the story and play out new parts using Sharp Practice. Then I'll recap it all in a story for bed.
These pictures come from our game tonight. Natives get into the local village and try to take the pigs. My oldest son and his 4 companions in the game must stop them.
Now each kid has a special trait. Leyton can move through the woods like a ghost and can shoot really well (so extra D6 on moment and 12 shooting dice), his brother can track real well and also shoot well so same dice as brother. The two cousins get 8 shooting dice, and his friend from school is the captain of the local militia company.
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Natives have the pigs and are trying to high tail it. Leyton and his cousins by the fence. Leyton's brother in the wheat field to the north flanking the natives. |
We played about 4 turns. Natives got to the pigs but Leyton and his cousins wiped them out and drove off another group. Leyton then went in pursuit of the other pig thieves on to get ambushed by the natives.
Now we can't have our hero die (major upset kid) so to be wounded he'd have to be hit with 3 D6s out of 8. Dang it, 3 6s. So it's a leg wound and his cousins has to come up to patch him up. Fortunately it's only a flesh wound (go monte python) and we are back in the fight but a bit wiser that open country is no place to take on the natives.
So we leave our story there until we continue it later. The natives are slowly withdrawing and Leyton the Frontiersman and his pals must stop them. Too be continued....
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Leyton by the fence next to the house after his wounding with his cousins. Status IV down to a Status III now. Dead natives by the Creek. Here comes his buddy Cpt. Witt with the militia company |
Friday, June 10, 2016
FIW 18mm
18mm FIW for Two Fat Lardies
Recently I ran across the new Sharp Practice v2 edition from Two Fat Lardies prior to its release. I had never been a big fan of the demos I'd seen of version 1. Perhaps it was in the presentation of version 2 or I have just evolved as a wargamer, but I became quite interested in version 2. After purchasing a copy of the rules and the poker chips I set about repainting my 18mm FIW figures.
My original painting of these figures was done five or more years ago. As my painting has evolved and I brought these figures back out for an examination I really disliked the way they looked. Being in the middle of a French Revolution painting project I didn't want to spend a ton of time repainting all of the figures, and decided to do some touch up instead. This process actually absorbed a couple of weeks of time (since I paint when I can fit it in). I found that I would say "I don't need to bother repainting that group" and then change my mind and touch up another group. It became a situation where I had touched up all the 18mm FIW figures to some degree. I also had to purchase some round bases to go with this figures so I could base them for this rule system.
Below are my "completed" FIW figures. Some of these figures I did a better job touching up than some of the others, but on the whole I am content with them.
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Frontier Skirmishers or Militia |
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Birdseye view of the fight |
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French Indian Allies |
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Indian Allies (either side) |
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Frontier Skirmishers or Militia |
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I painted these all in the same "uniform" to give me flexibility when using them as either militia or some type of provincial French unit |
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