Sunday, April 3, 2016

Alamo Game in 54mm

Today I spent a fun afternoon at my friend John M. Priest's house replaying a 54mm version of the Alamo.

John's Alamo set up was constructed by him and his brother.  He has run this game numerous times at Cold Wars and Fall-in.  It is an impressive piece of wargaming terrain.  John has over 900 Mexican troops and 212 Texan/American troops.  This set up is so big that the Texan/American commanders have to stand inside the Alamo to move their troops.


























John uses his own home made rules which require dice and his own measuring process.  He is always tweeking his rules set but this set is particularly fast.  D12 for movement by regiment/stand.  D6s for shooting.  The further away the lower the number equals a hit.  1 D6 for each figure on the stand.  Texan/Americans have a particular advantage of first fire.  Artillery has to roll to see it if will fire or miss fire.  John rolled poorly on artillery most of the day (that's normal though for our games ;-))

There were three of us playing as the Mexicans.  I controlled the right of the picture above all the way to the top of the picture.  Think of a big L shape.

Our strategy was simple.  Get close, shoot often, use superior fire power to clear the walls with concentrated volley fire from 3 regiments while 1 regiment got set o climb.  It went fast and I cleared my section quite quickly with Ryan, whose troops are in the bottom of the picture followed a little slower.  Once we got going it was death to the rebels.  We stopped John from spiking his guns and slaughtered those Texan/Americans with their own cannons a few times.  This game was over in 2.5 hours.  We lost (John has a tally process) 220 Mexicans.  I alone killed 120 Texan/Americans and Crocket and Bowie.  We killed all of the "enemy".




Great Sunday afternoon







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