Sunday I prepped the remaining 6mm Austrians I got last xmas (4 more battalions of infantry, some artillery, and a host of cavalry. I also prepped 4 regiments of Federal Western infantry that has been in the led pile for a few years now. It's time to move forward on completing my 6mm projects, or at least the lead I have for them, at this point.
I also introduced my 6 year old to playing Sharp Practice 2. This was more by accident but he really likes the games. I began by using my old 54mm ACW figures. We'd play a few turns every few nights.
Now we are on to using my 18mm Blue Moon FIW figures. I began telling him a story that had him, his younger brother, two cousins and a friend in it. It was set in the FIW. I began these short stories on a recent hike through the woods...what better time and environment, right?
Well this thing has blossomed into full on stories. One after another and now at bed time. It's cool. So I took this idea to another level. Let's listen to the story and play out new parts using Sharp Practice. Then I'll recap it all in a story for bed.
These pictures come from our game tonight. Natives get into the local village and try to take the pigs. My oldest son and his 4 companions in the game must stop them.
Now each kid has a special trait. Leyton can move through the woods like a ghost and can shoot really well (so extra D6 on moment and 12 shooting dice), his brother can track real well and also shoot well so same dice as brother. The two cousins get 8 shooting dice, and his friend from school is the captain of the local militia company.
Natives have the pigs and are trying to high tail it. Leyton and his cousins by the fence. Leyton's brother in the wheat field to the north flanking the natives. |
We played about 4 turns. Natives got to the pigs but Leyton and his cousins wiped them out and drove off another group. Leyton then went in pursuit of the other pig thieves on to get ambushed by the natives.
Now we can't have our hero die (major upset kid) so to be wounded he'd have to be hit with 3 D6s out of 8. Dang it, 3 6s. So it's a leg wound and his cousins has to come up to patch him up. Fortunately it's only a flesh wound (go monte python) and we are back in the fight but a bit wiser that open country is no place to take on the natives.
So we leave our story there until we continue it later. The natives are slowly withdrawing and Leyton the Frontiersman and his pals must stop them. Too be continued....
Leyton by the fence next to the house after his wounding with his cousins. Status IV down to a Status III now. Dead natives by the Creek. Here comes his buddy Cpt. Witt with the militia company |
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