Sunday, July 12, 2015

Campaign Week 2 of June

Move 3 - Confederate 1st Division activated with a roll of a 1 and 2.  Despite holding Kernstown, the Federal victory at Middletown now threatens their rear.  So taking advantage of a roll of a 3, the 1st Division moves South to occupy Newton, hold that strategic cross roads and threatening Federal forces at Middletown.  The Federal 2nd Division activated with a roll of a 3 and 4.  Given its strategic position at Middletown it took advantage of rolling a 5 to remain where it was located.




Move 4:
Confederate 3rd Division (Hood) activated with a roll of a 5 and 6.  From his position at Strasburg Hood rolled a 3 which enabled him to march back east (could have gone by rail to Buckton station but given that it is Hood one would expect him to attack again given his poor performance in the last battle) to Middletown to challenge General Ayers's command.  One again Ayers's 2nd Division was activated with a roll of a 3 and 4.  A roll of a 5 meant he would remain at Middletown to face another attack by General Hood.  Ayers also rolled to obtain the battle advantage of Sheridan's Ride which means his troops will be able to move 900 yards over rough terrain (minus 150 for obsticles) and 1350 down roads for the first 4 turns (1 hour of the battle).  Given that he is partly on the defensive this might not matter much.

Map Below:  Current position of Federal and Confederate troops.
Federals hold Winchester and Middletown.
Confederates hold Strasburg and Newtown.
Both sides will contest Middletown.


2nd Battle of Middletown Prelude

Given that we are not able to use our normal wargame table at the moment, we are going to use a 4x5 foam map of Gettysburg.  Its all diagramed out on the foam mat (think 9 big foam puzzle pieces).  We wont fight it as "GETTYSBURG".  Its just another battlefield for us to play on.  The battle to commence later this week with a write up to follow later when I can get stuff uploaded from my computer.

No comments:

Post a Comment